mjr wrote:reohn2 wrote:I've don't understand why cattle grids are archaic,they control livestock and allow traffic flow,though as I mentioned up thread the rails/bars could be coated with a non slip section in the middle so car wheels wouldn't wear it off,such coating would also help motorcyclists too.
It's archaic because controlling cattle by digging holes in the ground seems so backwards, even since we have fences.
Q,How do we stop livestock wandering whilst allowing vehicles to pass without impediment.
A,Cattle Grids,something livestock can't cross but vehicles can.
That's not backward that's an effective solution to the problem,surely?
OK there'll be small sections of society slightly inconvenienced,namely cyclists,equestrians and pedestrians,so a gate is provided,and an advisory notice posted to warn cyclists of the possible dangers of riding over the CG.
It seems sensible to me that if cyclists do ride over the CG they can't say they weren't warned,and they could use the gate provided if they don't.
The coating sounds like a good idea but I've never seen it
I've seen the coating but not on cattle grids.
I've no idea. Possibly they could jump the fences but I've never seen them at the gateless ones whose locations I'm sure of. On the OS map, that road is white, so it might not even be a right of way on horse.
Every CG Ive used has a provision for equestrians by wide five bar type gate,wide enough for a horse and cart,to the side.
If they were gated they would inconvenience far more people than they would help.Paulatic has hilighted the problem with gates,people leave them open.Another problem is they need more maintainence than CG,though Ill admit occassionally I do come across the od badly maintained CG that's a danger to cyclists butnthen there's the gate provided